This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectXThe book is divided into three main parts basic mathematical tools, fundamental tasks in DirectD, and techniques and special effects It includes new DirectDfeatures such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen space ambient occlusion, level of detail handling, cascading shadow maps, volume rendering, and character animation It also includes a companion CD ROM with code and figuresANK D LUNA is a software engineer for medical devices He has been programming interactive D graphics forthan ten years and has been using DirectX since v He is the author of three bestselling books on DirectX and lives in San Diego